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About

Heyo! I'm Krzyhau*, and I'm a gameplay programmer and content creator based in Poland. In my free time, when I'm not busy procrastinating, I'm finding myself in a constant state of curiosity, exploring the wonders of all kinds of digital creation: software engineering, game development, art projects, music production and more - I like to stick my fingers in everything that interests me.
I also like puzzles and riddles, which is why I'm a big fan of not only programming, but reverse-engineering, modding, and about any technical thing that could present itself with a challenge.

These days, every once in a while, I make little experimental games. You can check them all out on my Itch page. I'm always on a lookout for a cool online and offline game jams, so it is very likely you can meet me there - most notably I've been participating in an annual KrakJam.

I've been a member of multiple niche online communities, in which I've done my share of contributions. If you want to read more on that, I've put the most notable records in my portfolio.

Contact

I'm always open to chat about whatever, so if you want, throw a message to my mailbox (the address is [hidden from bots]) or join my barely active Discord server and notify me there (my username is krzyhau.)

*Pronounced "kur-zee-how". It's just a stupid pseudonym. Friends from Poland call me Krzychu.

Main page

Portfolio

This page contains highlights of my creative work. For other work, consider checking out my YouTube channel, Itch page and GitHub profile.

Stuff I made
Stuff I contributed to
Projects
since 2019Directing, VFX, Design

Triple Laser Saga

Curiosity-driven series of short and abstract YouTube videos.

https://www.youtube.com/@Krzyhau

Triple Laser Saga is a series of short videos I created, which are a manifestation of various bizzare concepts, all focused around the same test chamber from video game Portal 2 called Triple Laser.

By using this map as a base for my artistic endeavours, I explored various forms of art creation, including Source Engine map design, music and video production, visual effects, shader programming, game development, 3D animation, and even stuff simpler in soul like shitposts and YTP.

Over the years, I've created dozens of those videos, each attempting a different concept, but all sharing curious vibes and a pinch of lore! Who knows what the future holds for this series. I certainly don't!

Made with

  • Source Engine
  • DaVinci Resolve
  • Blender
  • a lot more of random tools and stuff
Projects
since 2016Glitch-hunting, C++ Programming, Reverse-Engineering

Portal 2 Speedrunning (P2SR)

Exploration of video game Portal 2 as a toy model of science.

https://github.com/p2sr/SourceAutoRecord/

My adventure with Portal 2 began right as I was becoming curious about how video games work. I believe this curiosity is what naturally propelled my glitch-hunting abilities. Unexplored possibilities of abusing gameplay mechanics are what kept me around this game and its community for years, during which I found many new glitches, tricks and timesaves speedrunners could benefit from.

My need for understanding the game's internal behaviour has lead me to learn programming and reverse-engineering, which allowed me to implement many useful features and debugging functionalities into SourceAutoRecord, a Portal 2 plugin used by speedrunners and technical players alike. One time I even "helped" Valve fix a critical bug in the game!

My most recent endeavours are mostly focused on tool-assisted speedrunning. I'm the main developer of P2TAS - scripting language and platform for creating and playing back input scripts for Portal 2 tool-assisted speedruns, built into SourceAutoRecord. I myself have created a couple of TAS scripts in the full-game TAS.